A storytelling game where the end is the beginning.
Five steps to effective RPG design
An essay that shows a new way to introduce and teach a tabletop game to players
A roleplaying game about finding solace in the total absence of hope.
Roleplaying the hopeless cycle of death and rebirth, as you lose parts of yourself every time you revive.
Explore the notion of free will as an automaton without it.
Write a story for a character - backwards!
Character-driven, novel, dramatic. RPG without limits.